

In all it hasnt been terrible and I really need more time to configure each game and figure out what the best settings are for each, with that I think it could be a good tool for experiencing older games with the rift.Download VorpX Crack v21.2.

I also tried skyrim which was also just fine running vanilla and in geometry 3d mode.Īs mentioned before outlast runs fine with it too, shame the fov is so low and the sensitivity seems messed up too though so it doesnt feel too good, will have to tweak when I get more time. Next was chivalry, that worked ok accept as soon as I pulled back on my scroll wheel it made a window in front of me like a giant screen. Next tried Black ops 2, the game wouldnt even launch with vorpx running but could have been to do with the driver crash will try another time on a fresh restart. Next I tried it with BF3, Crash with an nvidia driver error, after that vorpx wouldnt apply the warp/split shader with the game even though it was running, so no dice for dice Got my key yesterday, I had a quick mess around with it, first thing I tried was ArmA 3 and that seemed to work really well yayorbitgum, your idea to use this with open track could work well aside from the fact that if you disable head tracking in vorpx then you loose the edge peek feature which is essential for ArmA 3 to see the middle mouse scroll menu so it's a sacrifice on one or the other, but holding alt and looking around works just fine anyway. With enough practice I am sure this would become the preferred way in no time.įor Arma 2/3 you should try using the oculus version of opentrack and setting the Rift as the source, disabling headtracking within Vorpx if you can, then enable opentrack tracking in Arma options, so you can have decoupled aiming. Overall, it works surprisingly well for the amount of UI is needed. You will need to turn your head(slightly) to look at them directly as the magnification on the rift causes your peripheral vision to blur slightly. The cockpit displays for speed, ammo, shield, etc are nice big letters so the rift doesn't blur them out. (I have a saitek x52 so finding extra buttons is pretty easy) Station and nav menus are the only thing that are a bit fiddly with having to change between HOTAS, mouse, free look, EdgeLook. With free look disabled it means you can use your head to highlight and click your nav menu and use a button on your joystick to enable Edgelook. You will need to rebind a few keys on your joystick, to enable/disable free look. Pressing f10 enables mouse controlled free look around your cockpit, thus disabling mouse function for other activities. Are you able to navigate these menus in the Rift? This is it.Įvochron has a pretty complex UI. If you were waiting for a space flight sim for the rift.
